F1 Technical Insight

Tech F1i: A visit to Renault at Enstone - The Simulator

After discovering which way the wind blows inside Renault’s windtunnel and prowling the open floor of its immaculate design office, we found our way to the simulator room where one Daniel Ricciardo will likely be spending a lot of time before the start of the season.

While Renault’s 2019 chassis is still in the process of being built, its digital doppelgänger already exists, thanks to a team led by Ben Morgan, our helpful guide to the simulator’s inner workings.

Despite his youthful demeanour, Morgan’s enjoys a vast experience of simulation with previous stints at McLaren and Ferrari before he settled at Enstone.

“It looks like kind of a glorified computer game, but what we found is if somebody tries to drive and is not a racing driver but is familiar with computer games, he tends to struggle quite a lot, whereas if you bring a racing driver who has never driven a computer game he is usually quick and comfortable,” Ben Morgan explains right off the bat.

“It takes the same skills-set to be fast in the simulator as it does to drive the real car fast. It just shows that it is more than a game but it is representing the dynamics and the behaviour of a real car.”

The facility at Enstone was commissioned in 2011 with the model of the car designed by the team and the circuit maps provided by R Factor Pro.

Renault’s driver-in-the-loop simulator features five high definition projectors and the steering motor gives realistic feedback and representation of the forces generated by the tyres. The telemetry is accurate to what is seen at the track and gives drivers and engineers useful data in preparation for a race.

“The purpose of the driver in the loop simulator is mainly to develop and assess new parts that are coming through, so we know where to put our efforts”, explains Renault F1 junior Jack Aitken.

“We have simulations that do some of this, but at the end of the day we can’t replicate a real driver trying it, and that’s where we come in with the simulator.

“I spend my time running through new parts, set- up changes, and ways to make the simulator ever more realistic and closer to the real thing. It’s hard work looking at a screen all day and having to be extremely consistent, but it’s very important for the team.”

Page: 1 2 3 4 5

Nicolas Carpentiers

Nicolas Carpentiers is F1i.com's resident technical expert, providing in-depth technical analysis and casting his critical eye across the developments of the teams throughout the season.

Recent Posts

A first look at Aston Martin’s radical Newey-designed AMR26

Aston Martin finally revealed its 2026 challenger, the AMR26, on Thursday afternoon at the Circuit…

4 hours ago

Barcelona test – Day 4: Mercedes on top as Aston rolls out AMR26

Mercedes provided its rivals with another definitive reality check on Thursday in Barcelona, with George…

5 hours ago

Hamilton delighted with ‘amazing’ Thursday mileage in Barcelona

Lewis Hamilton finally unleashed Ferrari’s SF-26 in the dry on Thursday in Barcelona, racking up…

6 hours ago

Lindblad in ‘sponge’ mode: ‘I’ve got a lot to learn’

 Arvid Lindblad stepped into his Racing Bulls cockpit in Barcelona this week carrying the weight…

8 hours ago

Mercedes programme ahead of schedule thanks to ‘faultless’ W17

Mercedes trackside engineering director Andrew Shovlin has offered a positive review of the team’s progress…

9 hours ago

The F1 world champion turned gentleman farmer

Jody Scheckter, Formula 1's 1979 World Champion, celebrates his 76th birthday on this day. The…

11 hours ago